Hungry Maze
Collect all the balls as fast as possible and try not to let the zombies slow you down! A game made in 9 days for the Vtuber Tiny Jam 2025. Originally I wanted to work on a mashup between Doom and Pac-Man, but halfway through I decided to make it a speedrun sorta game. Full screen recommended! All feedback is appreciated and I would love to see a screenshot of your best time in the comments!
Controls:
- A/D: Rotate left & Right
- Left Mouse Click: Shoot
- R: Reload
- Spacebar: Jump
- Shift: Hold to slow down
(This is not designed for controller or mobile)
Known Bugs:
- Zombies can clip through walls
- Occasional zombie death animation glitches
- Zombie corpses won't disappear in some locations
- If you change any settings in the options menu, leave the menu, and return, it will look like the settings didn't change, but the game DID update
Wanted to/ Intend to Add:
- Additional levels
- Upgrades purchased between levels
- Traps & Secrets
- More enemies variety
- More options
- Controller support
- Additional movement mechanics
- Saving for run stats
Credits:
- Lava Shader: Immaculate Lift Studio
- Dungeon Tiles: 0x72
- Voxel Zombies: maxparata
- Keyboard Icons: ansdor
- Bullet Impact Animation: BDragon1727
- Blood Animation: XYEzawr
- Music: nickpanek620
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | CrimsonHeadCutie |
Genre | Action |
Made with | Godot |
Tags | FPS, FPS Platformer, Speedrun |
Comments
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Loved it!!! Gonna have to try and beat it later lool!
Glad to hear it! And thanks so much for hosting this jam, it was a lot of fun.
Fun game. I struggled with the jump-spam segments.
No Zombies Time: 1:14:31
Ah hell yeah! What speed setting was that?
For the jumping I definitely need to add some coyote time and jump buffering, I think that would fix it for you. Thanks for trying :)
It was fast (why I struggled with the jump-spam). For my game I used a player controller template that already had coyote time and jump buffering. So I didn't even have to think about it. :)
I've only implemented those features for 2d games before so I didn't think about in time, but I'm planning on cleaning this up and adding some more stages after a bit of a break.
Nice job.
Thanks!